Round 21: Camo Rainbows x10 -> x20, duration unchanged.Round 21: Rainbows x20 -> x30, duration unchanged.Round 19: Ceramics 圆 -> x12, duration unchanged.Round 19: Zebras x10 -> x20, duration unchanged.Round 19: Leads x14 -> x25, duration unchanged.Round 17: Yellows x160 duration 36s -> 27s.Round 14: Leads 圆 -> x14, duration unchanged.This table can help for players who are bloon send ecoing and expect the game to end by a certain round (rounds 11 and 26 are popular), and they want to know when to stop sending to ensure that they are profitable by that time. The following table gives the approximate length of time from the start of one round to another, with the minimum time assuming a player defeats all natural bloons as soon as they spawn and the maximum time assuming that the natural bloons go unpopped long enough that the round moves on. Below are the lengths of each round.Ĥ2 Pink 17 White 10 Zebra 14 Lead 6 Ceramicġ0 Regrow Pink 60 Camo Regrow Purple 40 Rainbow 6 Fortified CeramicĢ0 Red 20 Fortified Lead 20 Ceramic 2 MOABĢ50 Purple 15 Camo Rainbow 5 MOAB 2 Fortified MOABĥ0 Ceramic 60 Fortified Ceramic 25 Camo Regrow Fortified Ceramic BFBĨ0 Purple 150 Rainbow 75 Ceramic 72 Camo Ceramic BFB The length of each round and each game varies greatly. The current round number * 2 + 10 seconds have passed since all the bloons have spawned in the round.īloons are referred here as AI bloons (i.e., naturally spawned bloons). Four seconds have passed since all the bloons have been popped on one side.ģ. Two seconds have passed since all the bloons have been popped on both sides.Ģ. In BTD Battles 2, the next round starts when one of the following conditions are met:ġ. Round 50 (101 in Bananza) is the last round, but it will last indefinitely as long as there are bloons are on screen. Sudden Death lasts until either one of the players leaks a bloon (win/lose outcome) or no bloons are left on screen (resulting in a draw). During Sudden Death, the only way players may retrieve money is by selling towers. If both players have the same number of lives after Round 40 ends, both players will have their lives reduced to 1 and once round 50 (101 in Bananza) is reached, all means of income generation are disabled, much like Deflation in Bloons TD 6. In update 1.9, Bananza added 51 more rounds to the round set, with 51-90 being the mostly same as rounds 101-140 from BTD6.Īt Round 40 (100 in Bananza), the game enters Sudden Death mode. Round 69: First 2 BADs are closer together.Round 52: Normal DDTs spawn sooner and are more dense.Round 31: Regrow property removed from all bloons.Round 25: 20 fortified lead bloons instead of 8 and the wave is 2s longer (round length unchanged).Round 24: Purple and Ceramic bloon waves come 12 seconds sooner, 60 camo regrow purple instead of 30, 6 fortified ceramic instead of 3.Round 23: 10 fortified ceramic bloons instead of 6.Round 21: 10 camo rainbows instead of 5, regrow rainbows are replaced with 20 normal rainbows.Round 19: 6 ceramic bloons instead of 2, 6 second gap removed, and the wave is 2s longer (so overall the round is 4s shorter).Round 17: Rainbows instead of zebras, and there are 18 of them.Round 16: 20 purple bloons instead of 10.Round 13: 12 zebra bloons instead of 4, with a 2 second gap removed.Round 12: 60 blue bloons after the camo instead of 20.Round 11: 25 white bloons instead of 16.Round 9: 30 greens in first wave, lasts 12.5s, second wave unchanged.Round 7: Only bloons contained in second red bloon wave are included - with yellows replaced by pinks and 4 yellows added between the green and pink bloons.Round 5: 30 blues in first wave, lasts 11.6s, followed by 15 blues in second wave, lasts 7s, third wave unchanged.Rounds in Bloons TD Battles 2 mostly follow the even numbered normal rounds from Bloons TD 6, but with some changes:
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